2 years of work experience with game environments and prop art at Housemarque.
2 years of gameplay element design and scripting (lua, xml, javascript) at Mountain Sheep.
6 years of running independent game development business (Unity and Unreal engine).
Degree in games, and a partial degree in 3D art.
Vast knowledge of polygon modelling, normal mapping, hard surface modelling, UV unwrapping, and texturing.
Excellent Maya, Substance Painter, and Photoshop skills, with a little bit of Max on top and a nice Mudbox core.
Excellent game engine experience with Unity (used for 8 years) with ability to create games from ground up, to the finish line using C#. Good experience with Unreal Engine (used total of 2 years exclusively) using Blueprints.
Game industry experience
Housemarque - Dead Nation (PSN, 2010) - Worked as an environment artist and gameplay element designer and scripter.
Housemarque - Resogun (PSN, 2014) - Initial visual style design, only worked in the project pre-prototype phase.